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Introducing OSC2 Studio v0.0.3 — Map Preview, Better Rendering, and Enhanced OpenSCENARIO 2 Support

· 2 min read
OSC2 Studio Team
Development Team

OSC2 Studio v0.0.3 introduces map preview, making OSC2 Studio also an OpenDRIVE viewer. This release brings enhanced road rendering with crosswalks, stop lines, and other road markings. OpenSCENARIO 2 support has also been strengthened, especially the position modifier with richer usage.


Map Preview: Double-Click to Explore 3D Roads

You can now double-click an .xodr map file in the workspace to preview the full 3D map directly in the editor. No scenario required — import the map and instantly see road layouts, intersections, and lane structures.

While previewing, right-click and drag to pan, and scroll to zoom, so you can freely explore the map.


Better Road Rendering: Crosswalks and Stop Lines

Road markings are now rendered much more faithfully:

  • Crosswalks: Pedestrian crossing stripes are clearly visible and correctly aligned to the road direction.
  • Stop lines: Linear road markings now appear correctly, whereas before they were invisible.
  • Ego color: The ego vehicle is now shown in red, making it easier to distinguish from other traffic.

Enhanced OpenSCENARIO 2 Support: Position Modifier Usages

The position modifier now supports richer usage, giving you finer control over scenario setup:

  • Range sampling: position([10m..20m]) samples a starting position uniformly within the given range.
  • End target: position(Nm, at: end) makes a vehicle drive to the target position and finish.
  • Stay still: position(..., at: all) keeps a vehicle stationary at the specified location.
  • Relative positioning: Following distance and behind speed semantics now comply with the OSC2 specification.

Other Improvements

  • Workspace interaction: Double-clicking a file now opens it directly, removing the extra load button.
  • Context menu fix: The canvas context menu no longer interferes with map and scenario preview interactions.
  • Map preview performance: Map loading is now faster.